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RE:Vision Effects to Show Two New Products, DE:Noise and PV Feather at IBC 2007


August 14, 2007

Source: RE: Vision Effects

This year at IBC, RE:Vision Effects, a leading developer of plug-in tools for a wide range of host applications, will be presenting two new products: DE:Noise and PV Feather. These products are available individually or as part of RE:Vision Effects’ "Effections" bundles.

DE:Noise handles spurious frame-to-frame defects ranging from fine digital and electronic noise to blotchy spots (e.g. dirt on the film). DE:Noise combines proprietary motion estimation (optical flow) techniques with feature-sensitive, edge-preserving spatial filtering methods to reduce the visual impact of various problems such as: noisy video (that can happen with low-light capture), excessive film grain, CG renders affected by ray-tracing sampling artifacts, fingerprints and dust captured during film scan/transfer and printing, snow, drop-outs and many other defects.

PV Feather is a per-vertex feathering control plugin for Adobe® After Effects® 6.5 and up. Users have been requesting better feathering control within After Effects for quite some time, and PV Feather now fills that void. PV Feather (the "PV" stands for "per vertex") performs feathering by using an inner mask for filling, and an outer mask for feather control. The distance between the inside and outside mask controls the amount of feather. PV Feather uses AE's built-in mask splines, so there there is no new spline interface to learn!

Features of DE:Noise:

  • Pre-processing contrast controls to help enhance the noise for easier elimination.
  • Smart spatial filtering controls that allow for the spatial smoothing of noise without smoothing over important features in the image sequence.
  • 8 different temporal filtering methods that uses motion estimation (via optical flow) to correlate images over time in order to reduce noise and other artifacts.
  • Post-processing to help punch up the result or to undo the preprocessing contrast enhancement.
  • Post sharpening option for when the denoising process makes the result softer than desired.
  • 8 bits per channel (bpc) support within Premiere Pro, up to 16bpc support in Autodesk Combustion and Eyeon Fusion, and unclamped floating point support in After Effects, Apple Final Cut Pro and Apple Motion.


Features of PV Feather

  • 8, 16 bit per channel and floating point image support
  • Variable feathering controlled by inner and outer masks
  • Ability to move in tandem the corresponding control points of the inner and outer masks
  • AE's own mask primitives are used, so there is no new spline or keyframing interface to learn
  • Automatic offsetting of masks
  • Ability to offset only selected mask points
  • Uses AE's motion blur shutter and angle settings
  • Option to use ReelSmart Motion Blur on matte produced (instead of AE's multiple time sampling method)


Compatibility

DE:Noise is available as an After Effects-compatible plugin for Adobe After Effects 5.0 and up (including CS3), Adobe Premiere Pro 2 and up, Autodesk Combustion 3 and up and eyeon Digital Fusion/DFX+ 4.04e and eyeon Fusion/Vision 5 and up.

DE:Noise is available as an FxPlug plugin for Final Cut Pro 6 and up, or Motion 3 and up.

PV Feather is available After Effects 6.5 and up, inc
luding After Effects CS3


Pricing:

Full versions of DE:Noise are priced at US$ 149.95. SPECIAL INTRODUCTORY PRICE OF $99.95 through Sept 30, 2007.

Full versions of PV Feather are priced at US$ 69.95.
Render-only licenses are priced at $29.99 for DE:Noise and $13.99 for PV Feather. See website for compatibility and restrictions on render-only licenses.


Demo material, examples and software are available at http://www.revisionfx.com .

Come see DE:Noise, PV Feather and the rest of RE:Vision Effects product line at IBC 2007, booth 7.939, September 7 through 11, 2007.

PV Feather and DE:noise are trademark sof RE:Vision Effects, Inc. Other trademarks are owned by their respective owners. Features, pricing and availability are subject to change without notice.




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